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Adobe Flash and Shockwave sfx and addon maker 1.5a
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mooms



Joined: 27 Aug 2008
Posts: 440
Location: France

PostPosted: Tue Oct 04, 2011 8:17 pm    Post subject: Reply with quote

@vmanda:

I think these will be the new permanent links:

http://fpdownload.adobe.com/get/flashplayer/current/install_flash_player_ax_32bit.exe
http://fpdownload.adobe.com/get/flashplayer/current/install_flash_player_32bit.exe

as i said, they have added 32bit at the end of the name, probably because 64bit versions are also released.

Also, what have you modified in the alternate maker ? just the download adress ? wich one have you used ?

edit: just saw this topic with all links:
http://www.ryanvm.net/forum/viewtopic.php?t=9131
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vmanda



Joined: 18 Apr 2007
Posts: 1503
Location: TM.Romania

PostPosted: Wed Oct 05, 2011 12:27 am    Post subject: Reply with quote

the modified/alternate maker just use alternate links. nothing else changed. these are new links:
Quote:
$REMOTE_FLASH_PLUGIN = "http://fpdownload.macromedia.com/get/flashplayer/current/licensing/win/install_flash_player_11_plugin_32bit.exe"
$REMOTE_FLASH_ACTIVEX = "http://fpdownload.macromedia.com/get/flashplayer/current/licensing/win/install_flash_player_11_active_x_32bit.exe"
$REMOTE_SHOCK_FULL = "http://download.macromedia.com/pub/shockwave/default/english/win95nt/latest/sw_lic_full_installer.exe"
$REMOTE_SHOCK_SLIM = "http://download.macromedia.com/pub/shockwave/default/english/win95nt/latest/sw_lic_slim_installer.exe"

... see _lic_ and /licensing/ difference from your links ...
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mooms



Joined: 27 Aug 2008
Posts: 440
Location: France

PostPosted: Wed Oct 05, 2011 8:47 am    Post subject: Reply with quote

Thanks fo the explanation vmanda
But, at least for flash player, the files are the same (checked MD5), so why using licensed links ?
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vmanda



Joined: 18 Apr 2007
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Location: TM.Romania

PostPosted: Wed Oct 05, 2011 8:54 am    Post subject: Reply with quote

In the past, files under usual (current) links contains craps. licenced exe's never contains.
I don't know when adobe change his mind, and include again ask toolbar, or something else.
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master2



Joined: 15 Jan 2008
Posts: 25

PostPosted: Wed Oct 05, 2011 11:51 am    Post subject: Reply with quote

thanks for the update
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shon3i



Joined: 19 Oct 2006
Posts: 188

PostPosted: Wed Oct 05, 2011 12:47 pm    Post subject: Reply with quote

Is this contain and 64-bit one ? Thanks
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vmanda



Joined: 18 Apr 2007
Posts: 1503
Location: TM.Romania

PostPosted: Wed Oct 05, 2011 12:58 pm    Post subject: Reply with quote

@shon3i: nope. i do not have a x64 OS to make tests. ( i do not have yet a x64 compatible computer). Sorry.
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Escorpiom



Joined: 07 Nov 2009
Posts: 160

PostPosted: Thu Oct 06, 2011 12:29 pm    Post subject: Reply with quote

I've seen Adobe including crap like "McAfee Security Advisor" that is preselected when running the setup.
Corporate greed is a very bad thing, Adobe sneeks in this crap so we have to be careful.

Cheers.
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don1959nLite



Joined: 27 Feb 2006
Posts: 22

PostPosted: Thu Nov 10, 2011 3:03 am    Post subject: Please update Flash & Shockwave Update Maker Reply with quote

Dear Sir:

Adobe Flash and Shockwave sfx and add-on maker 1.27 has problems:

When I check if I want either the full versions of Flash and Shockwave, I get
for MSIE and Mozilla Firefox I get both of them.

Furthermore, please update your download source for the binaries of Flash &
Shockwave, as they are at version 11 not 10.

Thanks for updating this soon.

Sincerely, Donald
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vmanda



Joined: 18 Apr 2007
Posts: 1503
Location: TM.Romania

PostPosted: Thu Nov 10, 2011 3:46 am    Post subject: Reply with quote

@don1959nLite: Updated the maker. use link from first post.

My mistake. missed to update first post with link to updated maker.
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adric



Joined: 21 May 2007
Posts: 377

PostPosted: Thu Nov 10, 2011 5:01 am    Post subject: Reply with quote

What was the reason for removing Path="%Temp%" from the .cfg
files in \binary?

Al
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cosy



Joined: 18 Apr 2006
Posts: 238

PostPosted: Thu Nov 10, 2011 6:57 am    Post subject: Reply with quote

a job well done,
Thank you
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vmanda



Joined: 18 Apr 2007
Posts: 1503
Location: TM.Romania

PostPosted: Thu Nov 10, 2011 7:32 am    Post subject: Reply with quote

adric wrote:
What was the reason for removing Path="%Temp%" from the .cfg
files in \binary?

Al
Looking into 7zSD_EN.chm i find no Path parameters, so i asume that:
1. i have been into mistake using on previous builds, or
2. the Path parameter have been removed by 7zSD developers.
But nevermind that, until is not specified InstallPath="path_to_extract"
the %temp% path will be used.

Also, if somebody are interested to stop automatic checking for updates at windows startup,
for flash and shockwave, she can edit sfx config files as follows: (or download it, see down in post)
flashaio.cfg wrote:
;!@Install@!UTF-8!
Progress="No"
SetEnvironment="reg_root=HKLM\\Software\\Adobe\\Shockwave 11"
SetEnvironment="mms_cfg=%SystemRoot%\\system32\\Macromed\\Flash\\mms.cfg"
RunProgram="flash_plugin.exe -install -force"
RunProgram="flash_activeX.exe -install -force"
RunProgram="shockwave.exe /S"
RunProgram="hidcon:cmd /c reg add \"%reg_root%\\AutoUpdate\" /f /ve /t REG_SZ /d \"n\""
RunProgram="hidcon:cmd /c reg add \"%reg_root%\\collectstats\" /f /ve /t REG_SZ /d \"n\""
RunProgram="hidcon:cmd /c echo AutoUpdateDisable=1 > \"%mms_cfg%\""
;!@InstallEnd@!
activeX.cfg wrote:
;!@Install@!UTF-8!
Progress="No"
SetEnvironment="mms_cfg=%SystemRoot%\\system32\\Macromed\\Flash\\mms.cfg"
RunProgram="flash_activeX.exe -install -force"
RunProgram="hidcon:cmd /c echo AutoUpdateDisable=1 > \"%mms_cfg%\""
;!@InstallEnd@!
plugin.cfg wrote:
;!@Install@!UTF-8!
Progress="No"
SetEnvironment="mms_cfg=%SystemRoot%\\system32\\Macromed\\Flash\\mms.cfg"
RunProgram="flash_plugin.exe -install -force"
RunProgram="hidcon:cmd /c echo AutoUpdateDisable=1 > \"%mms_cfg%\""
;!@InstallEnd@!
shock_full.cfg wrote:
;!@Install@!UTF-8!
Progress="No"
SetEnvironment="reg_root=HKLM\\Software\\Adobe\\Shockwave 11"
RunProgram="shockwave_full.exe /S"
RunProgram="hidcon:cmd /c reg add \"%reg_root%\\AutoUpdate\" /f /ve /t REG_SZ /d \"n\""
RunProgram="hidcon:cmd /c reg add \"%reg_root%\\collectstats\" /f /ve /t REG_SZ /d \"n\""
;!@InstallEnd@!
shock_slim.cfg wrote:
;!@Install@!UTF-8!
Progress="No"
SetEnvironment="reg_root=HKLM\\Software\\Adobe\\Shockwave 11"
RunProgram="shockwave_slim.exe /S"
RunProgram="hidcon:cmd /c reg add \"%reg_root%\\AutoUpdate\" /f /ve /t REG_SZ /d \"n\""
RunProgram="hidcon:cmd /c reg add \"%reg_root%\\collectstats\" /f /ve /t REG_SZ /d \"n\""
;!@InstallEnd@!
Where:
Code:
SetEnvironment="mms_cfg=%SystemRoot%\\system32\\Macromed\\Flash\\mms.cfg"
RunProgram="hidcon:cmd /c echo AutoUpdateDisable=1 > \"%mms_cfg%\""
will generate one file, mms.cfg, into ..\system32\Macromed\Flash folder, and will stop
automatic checking/prompting to update for both Flash activeX and plugin.

And
Code:
SetEnvironment="reg_root=HKLM\\Software\\Adobe\\Shockwave 11"
RunProgram="hidcon:cmd /c reg add \"%reg_root%\\AutoUpdate\" /f /ve /t REG_SZ /d \"n\""
will stop automatic updating for Shockwave (both slim/full).
and, also, this
Code:
SetEnvironment="reg_root=HKLM\\Software\\Adobe\\Shockwave 11"
RunProgram="hidcon:cmd /c reg add \"%reg_root%\\collectstats\" /f /ve /t REG_SZ /d \"n\""
will disable Shockwave collect statistics (whatever that is).

Download Updated_sfx_configs.zip . size:1,91 KB md5: 365C746646345974950D5EDD025BD35D
At this time i'm testing on my own computers to see if there are working or not.
If you are choosing to disable checking for updates, you will need to update manualy
every time when Adobe release a new flash/shockwave version.
I have developed this sfx config files/sfx installers to be installed onto "girls" computers
that are scared every time when an unknown window pop-up, at winows startup.

At this time, i do not know any way to "force" flash and shockwave
to do the checking/updating process without to ask (full automatic).
If somebody knows, please post.
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adric



Joined: 21 May 2007
Posts: 377

PostPosted: Thu Nov 10, 2011 8:49 am    Post subject: Reply with quote

vmanda wrote:

But nevermind that, until is not specified InstallPath="path_to_extract"
the %temp% path will be used.


Okay, thanks. I also noticed that the .sfx modules used for flash, activex, and shock are different sizes or have a different md5sum. Are these different from the common 7Zsd.sfx?

Al
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vmanda



Joined: 18 Apr 2007
Posts: 1503
Location: TM.Romania

PostPosted: Thu Nov 10, 2011 8:59 am    Post subject: Reply with quote

adric wrote:
... I also noticed that the .sfx modules used for flash, activex, and shock are different sizes or have a different md5sum. Are these different from the common 7Zsd.sfx?

Al
Maker use now 7zSD_All.sfx version 1.4.1.2100 stable release inplace of older 7zsd.sfx version 1.2.0.861
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adric



Joined: 21 May 2007
Posts: 377

PostPosted: Thu Nov 10, 2011 9:23 am    Post subject: Reply with quote

vmanda wrote:
adric wrote:
... I also noticed that the .sfx modules used for flash, activex, and shock are different sizes or have a different md5sum. Are these different from the common 7Zsd.sfx?

Al
Maker use now 7zSD_All.sfx version 1.4.1.2100 stable release inplace of older 7zsd.sfx version 1.2.0.861


Now I'm confused. The 7zSD_All.sfx version 1.4.1.2100 stable has a file size of 108544 (32bit) and 160768 (64bit). The flashaio.sfx in \binary has a file size of 119296. What is the difference between flashaio.sfx and 7zSD_All.sfx?

I always thought it was just a file rename.

Al
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vmanda



Joined: 18 Apr 2007
Posts: 1503
Location: TM.Romania

PostPosted: Thu Nov 10, 2011 9:41 am    Post subject: Reply with quote

Well, there are allready added new icons inside. For example shock.sfx icon are 13.942 bytes wide.
New icon: 32x32 - 32b plus 48x48 - 32b , original icon are 3238 bytes only.

Also there are some differences from reshacking original version resource with new one.
version.rc wrote:
1 VERSIONINFO
FILEVERSION 11,0,0,0
PRODUCTVERSION 11,0,0,0
FILEOS 0x4
FILETYPE 0x2
{
BLOCK "StringFileInfo"
{
BLOCK "040904b0"
{
VALUE "Comments", "SFX for Adobe® Shockwave Player"
VALUE "FileDescription", "SFX for Adobe® Shockwave Player"
VALUE "CompanyName", "Adobe Systems, Inc."
VALUE "OriginalFilename", "7zSD_All.sfx 1.4.1.2100"
VALUE "FileVersion", "11.+"
VALUE "ProductVersion", "11.+"
}
}

BLOCK "VarFileInfo"
{
VALUE "Translation", 0x0409 0x04B0
}
}
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adric



Joined: 21 May 2007
Posts: 377

PostPosted: Thu Nov 10, 2011 10:04 am    Post subject: Reply with quote

Thanks for the explanation vmanda.

Al
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Escorpiom



Joined: 07 Nov 2009
Posts: 160

PostPosted: Tue Nov 15, 2011 4:04 am    Post subject: Reply with quote

Hi vmanda,
I have made a Flash all-in-one x64 version, based upon your work.
Is it OK with you if I post it here?
This 64 bit version can be used on x64 OS, it contains Shockwave Player, Flash AX x64 and Flash Plugin x64.

The Flash installers will install both x86 and x64 versions, so for 64 bit OS we don't need the extra x86 versions.

Cheers.
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vmanda



Joined: 18 Apr 2007
Posts: 1503
Location: TM.Romania

PostPosted: Tue Nov 15, 2011 4:11 am    Post subject: Reply with quote

Escorpiom wrote:
Is it OK with you if I post it here?

Is super OK !
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Escorpiom



Joined: 07 Nov 2009
Posts: 160

PostPosted: Tue Nov 15, 2011 8:06 pm    Post subject: Reply with quote

Here is the x64 version of the Flash-all-in-one.
This installer is based upon the x86 Flash-all-in-one from vmanda and based on the idea from Troubada.
It contains

- Flash AX x64
- Flash Plugin x64
- Shockwave Player

It is to be used on x64 OS only, as said before the x64 Flash installers also contain the x86 components so this should be a complete solution for x64 systems and there is no need to install the all-in-one x86 separately, keeping the filesize acceptable.

File size:

24.7 MB (25,999,940 bytes)

CRC32: 2D25DA99
MD5: 29CAFC2A1F68B86FA2B08D419EC71C6C
SHA-1: 264067CE85C004734489BBBECC01856C4533CC31

Download:

Code:
http://www.mediafire.com/?bg1g88yjs0a3175


Since I joined RyanVM I learned a great deal, and will now start to release some of my own work.

Cheers.
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pegasus



Joined: 07 Jul 2008
Posts: 127

PostPosted: Tue Nov 15, 2011 9:13 pm    Post subject: Reply with quote

@Escorpiom - Thanks for sharing your work.
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tanstaafl



Joined: 01 Nov 2006
Posts: 28

PostPosted: Fri Nov 18, 2011 1:41 pm    Post subject: Reply with quote

Would it be possible to modify the Maker to provide 64 bit options of the full or slim installers?
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vmanda



Joined: 18 Apr 2007
Posts: 1503
Location: TM.Romania

PostPosted: Fri Nov 18, 2011 2:08 pm    Post subject: Reply with quote

Maybe i will write another maker for 64 bit Aio's , but this will take some time to put
togheter all informations. Also i do not have any 64 os to test.

If somebody wants to provide links to 64bit licenced installers, to save a lot of time ?!


Last edited by vmanda on Fri Nov 18, 2011 4:57 pm
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ricktendo64



Joined: 21 May 2006
Posts: 3012
Location: Honduras

PostPosted: Fri Nov 18, 2011 2:54 pm    Post subject: Reply with quote

Just want to point out you only need to use the 64 bit installer on x64 OS's because it contains both the x86 and x64 runtimes
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newsposter



Joined: 14 Sep 2005
Posts: 1131

PostPosted: Fri Nov 18, 2011 3:06 pm    Post subject: Reply with quote

Is the 64bit installer 'smart enough' to know if it's running on a 32bit OS and only install the correct bits?
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bphlpt



Joined: 19 Apr 2008
Posts: 833

PostPosted: Fri Nov 18, 2011 5:08 pm    Post subject: Reply with quote

As far as I know, it is NOT a dual architecture installer. You use the x86 one on 32 bit OS. You use the x64 one on 64 bit OS, which will install BOTH the x86 and the x64 parts. A dual arch installer could be made, but I don't think that's the way it comes from the Adobe site.

Cheers and Regards
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newsposter



Joined: 14 Sep 2005
Posts: 1131

PostPosted: Fri Nov 18, 2011 6:19 pm    Post subject: Reply with quote

Adobe has had soooooo many problems adjusting to 64 bit windows I'd give them a while before 'trusting' any dual-arch they distribute.
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vmanda



Joined: 18 Apr 2007
Posts: 1503
Location: TM.Romania

PostPosted: Fri Nov 18, 2011 6:35 pm    Post subject: Reply with quote

i get this from now:

http://fpdownload.macromedia.com/get/flashplayer/current/licensing/win/install_flash_player_11_plugin_64bit.exe

http://fpdownload.macromedia.com/get/flashplayer/current/licensing/win/install_flash_player_11_active_x_64bit.exe

i fail to get shockwave 64-bit. it this exist or i'm searching some non existent thing ?
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bphlpt



Joined: 19 Apr 2008
Posts: 833

PostPosted: Fri Nov 18, 2011 6:47 pm    Post subject: Reply with quote

newsposter wrote:
Adobe has had soooooo many problems adjusting to 64 bit windows I'd give them a while before 'trusting' any dual-arch they distribute.


As I said, I don't think Adobe provides a dual-arch installer, but one could probably be made by someone else.

Cheers and Regards
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vmanda



Joined: 18 Apr 2007
Posts: 1503
Location: TM.Romania

PostPosted: Fri Nov 18, 2011 6:55 pm    Post subject: Reply with quote

vmanda wrote:
i fail to get shockwave 64-bit. it this exist or i'm searching some non existent thing ?

adobe article Last updated: 2010-12-08 wrote:
http://kb2.adobe.com/cps/884/cpsid_88402.html#main_Whynot64bit
Why doesn't Shockwave Player come in a 64-bit version for Windows operating systems?

64-bit software is coded differently from 32-bit software. Generally, programs built on and integrated with other software must have the same architecture (e.g., 32-bit or 64-bit). In many cases, a compatibility layer allows 32-bit software to run on 64-bit operating systems. For example, most browsers on Windows are 32-bit (such as Internet Explorer 32-bit, Firefox, and Chrome), and they run well on 64-bit Windows with Shockwave Player today. Accordingly, Shockwave Player currently runs well on Windows 7 64-bit using any of these 32-bit browsers.
It is this stil true?
Can i asume that same installer that is used for 32bit OS can be used for 64bit OS too?

and another question, usual 7zSd_all.sfx (1.4.1.2100) (32bit i guess) work into 64 bit?
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ricktendo64



Joined: 21 May 2006
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Location: Honduras

PostPosted: Fri Nov 18, 2011 7:16 pm    Post subject: Reply with quote

Yes to both questions

BTW if you install the 32 bit flash, then the 64 bit version, the 32 bit one will be uninstalled/replaced by the 64
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Escorpiom



Joined: 07 Nov 2009
Posts: 160

PostPosted: Fri Nov 18, 2011 11:44 pm    Post subject: Reply with quote

It doesn't make sense to make a dual arch flash installer, because we will effectively end up with two x86 installers, as the 64 bit flash has both x86 and x64 installers.
That does not mean the x64 installer works on x86 OS. We need the x86 Flash installer for x86 OS.

That's the very reason I made the x64 as a separate installer.
As far as I know, there is no x64 Shockwave player so I just included the x86 player.

7zip x86 SFX module works just fine on 64 bit OS.

Cheers.
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ricktendo64



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PostPosted: Fri Nov 18, 2011 11:53 pm    Post subject: Reply with quote

Escorpiom is right, no need for dual arch because there is no need for the 64 bit installer on x86 machines nor the 32 bit installer on x64
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vmanda



Joined: 18 Apr 2007
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Location: TM.Romania

PostPosted: Sat Nov 19, 2011 2:29 am    Post subject: Reply with quote

Somebody fancy to test this: X64_Flash&Shockwave_addon&sfx_maker.exe

you will see this icon

filename: Flash&Shock_addon&sfx_maker_v.1.3.Dual.zip
size:1,38 MB (1.453.625 bytes)
md5:E6CEEFE8AF9D31B88A2149902F052C71

This is just modified maker for usual 32 bit, changed links and some strings,
also i cannot see any icon to flash plugin/activex 64 bit from my 32 bit machine,
but explorer show some infos about files, so, i assume that downloaded files are OK.

and trying to run it into 32 bit OS give me that error, so, that packages are
really not intended to be used into both 32/64 OS, but just for 64 bit OS.

Dual from the package name means:are 2 exe makers, one for 64 and one for 32 bit,
but no dual arch output addons/sfx's are created.

Note: Maker is working, but results are untested, i do not have 64 bit OS
to test myself the resulting addons/sfs's, so use virtual machine first.
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RuKaDa



Joined: 24 Apr 2009
Posts: 19

PostPosted: Tue Nov 22, 2011 6:33 pm    Post subject: Reply with quote

vmanda wrote:
Somebody fancy to test this: X64_Flash&Shockwave_addon&sfx_maker.exe


Tested in real machine x64 Windows 7 Ultimate Very Happy

All went well and everything is working, i´ve selected the Flash AiO full 64 bit option.

Tests performed in the following browsers

Google Chrome 15.0.874.121
Firefox 8.0.1 and Firefox Beta 9
Internet Explorer 9.0.8112.16421

Thank you vmanda for your work.

Cheers
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vmanda



Joined: 18 Apr 2007
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PostPosted: Wed Nov 23, 2011 1:18 am    Post subject: Reply with quote

@RuKaDa: Many thanks for your help.
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RuKaDa



Joined: 24 Apr 2009
Posts: 19

PostPosted: Wed Nov 23, 2011 11:12 am    Post subject: Reply with quote

vmanda wrote:
@RuKaDa: Many thanks for your help.


Well, it´s i who thank, for this amazing tool you´ve shared with us.

Cheers
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tanstaafl



Joined: 01 Nov 2006
Posts: 28

PostPosted: Thu Mar 29, 2012 5:09 am    Post subject: Reply with quote

Hi - first many many thanks for this absolutely useful tool!

But, now that adobe has released 11.2 with the new 'silent update' feature, is there any chance for an option in the builder to build these *without* the silent update feature?
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vmanda



Joined: 18 Apr 2007
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Location: TM.Romania

PostPosted: Thu Mar 29, 2012 8:22 am    Post subject: Reply with quote

@tanstaafl
If you are using flash aio, locate and replace content of flashaio.cfg with this:
flashaio.cfg wrote:
;!@Install@!UTF-8!
Progress="No"
SetEnvironment="reg_root=HKLM\\Software\\Adobe\\Shockwave 11"
SetEnvironment="mms_cfg=%SystemRoot%\\system32\\Macromed\\Flash\\mms.cfg"
RunProgram="shockwave.exe /S"
RunProgram="flash_plugin.exe -install -force"
RunProgram="flash_activeX.exe -install -force"
RunProgram="hidcon:cmd /c echo AutoUpdateDisable=1 > \"%mms_cfg%\""
RunProgram="hidcon:cmd /c reg add \"%reg_root%\\AutoUpdate\" /f /ve /t REG_SZ /d \"n\""
RunProgram="hidcon:cmd /c reg add \"%reg_root%\\collectstats\" /f /ve /t REG_SZ /d \"n\""

;!@InstallEnd@!

The whited lines will create a file named mms.cfg under flash install directory:
mms.cfg wrote:
AutoUpdateDisable=1
The efect of this file will be something like manual setting from Control Panel > Flash Player icon


The orange lines will disable both update and colecting statistics for shockwave player.
-
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tanstaafl



Joined: 01 Nov 2006
Posts: 28

PostPosted: Fri Mar 30, 2012 6:58 am    Post subject: Reply with quote

Nice! Thanks!
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Zoom7000



Joined: 26 Jan 2007
Posts: 98

PostPosted: Tue Apr 10, 2012 7:20 am    Post subject: Reply with quote

Nice one! Thanks for the great work vmanda! Smile
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ricktendo64



Joined: 21 May 2006
Posts: 3012
Location: Honduras

PostPosted: Tue Apr 10, 2012 9:34 am    Post subject: Reply with quote

vmanda wrote:
@tanstaafl
If you are using flash aio, locate and replace content of flashaio.cfg with this:
flashaio.cfg wrote:
;!@Install@!UTF-8!
Progress="No"
SetEnvironment="reg_root=HKLM\\Software\\Adobe\\Shockwave 11"
SetEnvironment="mms_cfg=%SystemRoot%\\system32\\Macromed\\Flash\\mms.cfg"
RunProgram="shockwave.exe /S"
RunProgram="flash_plugin.exe -install -force"
RunProgram="flash_activeX.exe -install -force"
RunProgram="hidcon:cmd /c echo AutoUpdateDisable=1 > \"%mms_cfg%\""
RunProgram="hidcon:cmd /c reg add \"%reg_root%\\AutoUpdate\" /f /ve /t REG_SZ /d \"n\""
RunProgram="hidcon:cmd /c reg add \"%reg_root%\\collectstats\" /f /ve /t REG_SZ /d \"n\""

;!@InstallEnd@!

The whited lines will create a file named mms.cfg under flash install directory:
mms.cfg wrote:
AutoUpdateDisable=1
The efect of this file will be something like manual setting from Control Panel > Flash Player icon


The orange lines will disable both update and colecting statistics for shockwave player.
-

Better to use this method

Code:
;-setSilentAutoUpdate
;-setNotifyAutoUpdate
;-setDisableAutoUpdate
RunProgram=%WinDir%\System32\Macromed\Flash\FlashPlayerUpdateService.exe -setDisableAutoUpdate


http://www.ryanvm.net/forum/viewtopic.php?p=122688#122688
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vmanda



Joined: 18 Apr 2007
Posts: 1503
Location: TM.Romania

PostPosted: Tue Apr 10, 2012 3:55 pm    Post subject: Reply with quote

@ricktendo64 - Thanks for infos. I will test to see if/how work this method
because I can't find any FlashPlayerUpdateService.exe in my windows folder.
Maybe this is application is included just in x64 installers.

I have find some another method here and combined with some of mine's ideas and yours too:
RemoveAutoUpdate.bat
Quote:
@rem Remove (completely) the Flash Player auto-update service
@rem
%WinDir%\System32\Macromed\Flash\FlashPlayerUpdateService.exe -setDisableAutoUpdate
@sc delete AdobeFlashPlayerUpdateSvc
@del "%WinDir%\System32\Macromed\Flash\FlashPlayerUpdateService.exe"

mms.cfg set as:
Quote:
AutoUpdateDisable=1
SilentAutoUpdateEnable=0

and remove new scheduled task ("Adobe Flash Player Updater") from this folder: C:\WINDOWS\Tasks
(or maybe using command line schtasks.exe and something like that:
%WinDir%\system32\schtasks.exe /delete /tn "Adobe Flash Player Updater" /f

This will keep out of unwanted service FlashPlayerUpdateService.exe

I do not have any x64 OS licence, so i can't test this method.


Last edited by vmanda on Tue Apr 10, 2012 4:46 pm
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user_hidden



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PostPosted: Tue Apr 10, 2012 4:45 pm    Post subject: Reply with quote

vmanda wrote:
@ I can't find any FlashPlayerUpdateService.exe in my windows folder.


Windows/System32/Macromed/Flash/FlashPlayerUpdateService.exe
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vmanda



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PostPosted: Tue Apr 10, 2012 4:50 pm    Post subject: Reply with quote

@user_hidden - That is the content of my Windows/System32/Macromed/Flash/ folder
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ricktendo64



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PostPosted: Tue Apr 10, 2012 4:52 pm    Post subject: Reply with quote

vmanda wrote:
and remove new scheduled task ("Adobe Flash Player Updater") from this folder: C:\WINDOWS\Tasks
(or maybe using command line schtasks.exe and something like that:
%WinDir%\system32\schtasks.exe /delete /tn "Adobe Flash Player Updater" /f

This will keep out of unwanted service FlashPlayerUpdateService.exe

I do not have any x64 OS licence, so i can't test this method.

Follow the link I gave you, it shows the -deleteTask switch to delete the task

All FlashPlayerUpdateService.exe switches
Code:
-deleteTask
-createDefaultTask
; These will generate mms.cfg
-setSilentAutoUpdate
-setNotifyAutoUpdate
-setDisableAutoUpdate
-isSAUEnabled ; (IDK exactly what this does)


BTW your flash installer needs updating to v11.2
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PostPosted: Tue Apr 10, 2012 5:08 pm    Post subject: Reply with quote

@ricktendo64 - Thanks again. I can figure the batch to do all the jobs to
be something like that:
Quote:

%WinDir%\System32\Macromed\Flash\FlashPlayerUpdateService.exe -setDisableAutoUpdate
%WinDir%\System32\Macromed\Flash\FlashPlayerUpdateService.exe -deleteTask
sc stop AdobeFlashPlayerUpdateSvc
sc delete AdobeFlashPlayerUpdateSvc
del "%WinDir%\System32\Macromed\Flash\FlashPlayerUpdateService.exe"


This can be added at the end of sfx config files, for example Binary\flashaio.cfg and sfx config will look something like that:
Quote:
;!@Install@!UTF-8!
Progress="no"
RunProgram="shockwave.exe /S"
RunProgram="flash_plugin.exe -install -force"
RunProgram="flash_activeX.exe -install -force"
RunProgram="hidcon:cmd /c %WinDir%\\System32\\Macromed\\Flash\\FlashPlayerUpdateService.exe -setDisableAutoUpdate"
RunProgram="hidcon:cmd /c %WinDir%\\System32\\Macromed\\Flash\\FlashPlayerUpdateService.exe -deleteTask"
RunProgram="hidcon:cmd /c sc stop AdobeFlashPlayerUpdateSvc"
RunProgram="hidcon:cmd /c sc delete AdobeFlashPlayerUpdateSvc"
RunProgram="hidcon:cmd /c del /f /q %WinDir%\\System32\\Macromed\\Flash\\FlashPlayerUpdateService.exe"

;!@InstallEnd@!

The whited lines can be added to activeX.cfg and plugin.cfg files (located into Binary folder too), for non-AiO users.
I do not know if mms.cfg from %WinDir%\System32\Macromed\Flash\
will be needed or not so is not removed like is sugested into this page.
The file is also generated by running FlashPlayerUpdateService.exe -setDisableAutoUpdate

But, once again, on my x86 xp, i do not find FlashPlayerUpdateService.exe,
at this time can be part only from x64 flash installers, so i can't test this.

If you want to ask why i have put
RunProgram="hidcon:cmd /c %WinDir%\\System32\\Macromed\\Flash\\FlashPlayerUpdateService.exe -deleteTask"
in place of just
RunProgram="%WinDir%\\System32\\Macromed\\Flash\\FlashPlayerUpdateService.exe -deleteTask", the answer is this: to avoid error messages from sfx installer about not finding FlashPlayerUpdateService.exe file.
hidcon:cmd /c will not generate any error messages.


Last edited by vmanda on Tue Apr 10, 2012 5:30 pm
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user_hidden



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PostPosted: Tue Apr 10, 2012 5:30 pm    Post subject: Reply with quote

vmanda wrote:
@user_hidden - That is the content of my Windows/System32/Macromed/Flash/ folder


that is because you are using Flash 11.1, the updateservice app is in Flash 11.2

Flash 11.2 has a complete new file name structure than previous versions.
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vmanda



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PostPosted: Tue Apr 10, 2012 5:34 pm    Post subject: Reply with quote

Oooops, i will update now to see. thanks.
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